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(+1)

I just completed my playthrough. While I enjoyed the game for what it is (a short first game), the excessive usage of mostly unedited sample maps doesn't make a good impression. "Transform" and "Ultimate Attack" were totally overpowered, but I enjoyed steamrolling the enemies.

Here are the (potential) bugs/oversights I encountered during my playthrough:

- Several items (like Confusion Cure All, Poison Cure) and skills (like Ice Sword Slash, Superior Magic Breaker All) feature incorrect descriptions.

- Items like Superior Potion, Super Potion and Poison Cure should be usable outside of battle (since there are dungeons where the party members aren't fully healed after each battle, and Poison persists after battles).

- An early money cheat can be exploited by repeatedly talking to Leila before defeating the first Demon Lord (the player can obtain an indefinite number of Big Shields this way, which can be sold for 1000 Gold each).

-  When leaving Crystal Town or the Human Fortress, the player is placed outside of West Dungeon.

- Garuda can be fought twice by first interacting with its tamer and afterwards with Garuda.

- Irongiant's sprite doesn't disappear upon defeat.

- The blue portal in the Human Fortress can be used without defeating the local Demon Lord (General). Later, fighting God and Death God can be skipped, but that seems to be intentional.

- Poison (and other damage) floor tiles actually don't hurt the party (I wont complain about this one, though).

- Crystal Town: It's unclear which weapon Dominick can imbue with the Holy attribute (though it probably doesn't matter if the player obtains the Ultimate weapons).

- Was there any use for the shovel?

(+1)

Thanks for your feedback! It seems I have made so many mistakes with this game. What should I do about it though? I have had people test it and such but they didn't help me out this game like you did now.

(+3)(-2)

Take a few minutes and google 'how to record a game' also.  Use Bandicam (with that watermark) or preferably Open Broadcast Studio (which can do recording and streaming functions).

You want the game to be playable in full-screen borderless windowed mode.  If that can't happen and you can't google the RPG Maker scripts to make it work then you will lose some of your audience.

You also want someone to playtest the game.  Preferably a friend/family who has some free time.  You should be playing other games and learning from them and copying their methods.

Your visuals aren't doing you any favors.  Consider getting doing a google search for some non-default asset packs and start replacing the default artwork.

Do some YouTube searches for 'RPG Maker Map Design 101' and take that to heart.  If you expect your players to go through yet another dungeon then there better be an interesting map to go through.

If your random encounter rate triggers a random encounter more than once every 30 seconds then you will lose a significant portion of your audience.  We are NOT still in the 1980s anymore and we have so many options for entertainment that this game is a mere tiny blip in the vast ocean of games.

You wanna make games for a living?  Start showing some initiative and I hope to see an improved version of this over the next year or so.

Good luck.

(3 edits) (+3)(-5)

If you can find a way to get rid of random battles, you will be better than 99% of RPG games:  https://www.rpgmakercentral.com/topic/7778-create-mapped-enemies-no-more-random-...

The issue with them is that those 99% of game devs lack the resources/talent/time to really make engaging and interesting random battles with:

  • Significant enemy variety of at least 10 or more unique enemies per map.
  • Significant enemy variety with at least a dozen enemy types like 'minions' and 'healers' and 'debuffers' and so on; think of old school MMO player roles and apply them to your enemies.
  • Mixing all those unique and interesting enemies in unique formations that don't repeat the same thing over and over and over.
  • Providing a useful and interesting polished combat system that is more than just 'mash attack to win'.
  • Allowing a method to bypass/autowin battles that are significantly below your party's combined power level (aka Earthbound's autowin feature).

This will probably be the best advice you ever get, so I hope you take it to heart.
I've played enough RPG Games (and prototypes) to know the good ones from the terrible ones by now.

(+2)

I like the big bosses!

(+2)

Thank you! I appreciate you playing this (even for free) and leaving me feedback. Please give me a good rating for this. It would be nice to support me in other ways too.